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	<title>InterPlay</title>
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	<link>http://www.interplaycon.com</link>
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	<pubDate>Tue, 20 May 2008 22:31:55 +0000</pubDate>
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		<title>5 Reasons Facebook Developers Should Attend InterPlay</title>
		<link>http://www.interplaycon.com/uncategorized/5-reasons-facebook-developers-should-attend-interplay/</link>
		<comments>http://www.interplaycon.com/uncategorized/5-reasons-facebook-developers-should-attend-interplay/#comments</comments>
		<pubDate>Tue, 20 May 2008 14:00:18 +0000</pubDate>
		<dc:creator>justinsmith</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.interplaycon.com/?p=13</guid>
		<description><![CDATA[While we&#8217;ve covered why game developers should attend InterPlay, I&#8217;ll ask the question from the other side - why should Facebook application developers attend?  Here&#8217;s 5 reasons:
1. Games engage and retain users. A lot better than most applications do. Learn more about how to make your application keep your audience glued.
2. Good games are hard [...]]]></description>
			<content:encoded><![CDATA[<p>While we&#8217;ve covered why game developers should attend InterPlay, I&#8217;ll ask the question from the other side - why should Facebook application developers attend?  Here&#8217;s 5 reasons:</p>
<p><strong>1. Games engage and retain users.</strong> A lot better than most applications do. Learn more about how to make your application keep your audience glued.</p>
<p><strong>2. Good games are hard to design. </strong>See 1.</p>
<p><strong>3. It&#8217;s a good time for social game developers to raise money.</strong> Have you heard about the rounds SGN, Zynga, and Serious Business raised?</p>
<p><strong>4. New people are playing games for the first time on Facebook. </strong>Find out who. (Hint: it&#8217;s not your 16 year old cousin staying up all night)</p>
<p><strong>5. Games are just more fun.</strong> Who wants to work when you can bite more chumps?</p>
<p>Look forward to seeing you all there!</p>
<p><em>Justin Smith<br />
Editor, <a title="Inside Social Games" href="http://www.insidesocialgames.com">Inside Social Games</a></em></p>
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		<title>10 Damn Good Reasons Computer Science Students Should Attend Interplay</title>
		<link>http://www.interplaycon.com/interplay/10-damn-good-reasons-computer-science-students-should-attend-interplay/</link>
		<comments>http://www.interplaycon.com/interplay/10-damn-good-reasons-computer-science-students-should-attend-interplay/#comments</comments>
		<pubDate>Mon, 12 May 2008 16:15:05 +0000</pubDate>
		<dc:creator>Melanie</dc:creator>
		
		<category><![CDATA[InterPlay]]></category>

		<guid isPermaLink="false">http://www.interplaycon.com/?p=12</guid>
		<description><![CDATA[Some people might be confused about who should attend InterPlay. While it&#8217;s definitely a must-attend event for game developers who are currently in the job market, it&#8217;s also a great event for future developers to attend. With that in mind, here are the top 10 reasons Computer Science students should add InterPlay to their calendar [...]]]></description>
			<content:encoded><![CDATA[<p>Some people might be confused about <em>who</em> should attend InterPlay. While it&#8217;s definitely a must-attend event for game developers who are currently in the job market, it&#8217;s also a great event for <em>future</em> developers to attend. With that in mind, here are the top 10 reasons Computer Science students should add InterPlay to their calendar for May 22:</p>
<p><strong> </strong></p>
<ol style="margin-top: 0in;" type="1">
<li><strong>You. </strong>Who knows? You might be the      next founder of a company in the gaming space or social web sphere, like      <a href="http://www.interplaycon.com">InterPlay</a> speakers Jim Greer, CEO and Co-Founder of <a href="http://www.kongregate.com/">Kongregate</a>, or Shervin      Pishevar, CEO and Co-Founder of <a href="http://www.sgn.com">Social Gaming Network</a>. At InterPlay,      attendees will have the chance to hear from several respected people      in the industry, all at one conference. This is the conference that you      might be speaking on a panel at one day</li>
<li><strong>It&#8217;s who you know. </strong>In virtually      every industry, networking is a business tool that could possibly make or      break you. At events such as <a href="http://www.interplaycon.com">InterPlay</a>, attendees have the opportunity not      only to learn about the social gaming space, but to meet and network with      other people just as passionate about the sphere as you are. Like you,      they could be the next executives of start-up companies and it wouldn&#8217;t      hurt to get in good with them now. More importantly, it definitely      wouldn&#8217;t hurt to network with the professionals who are already leading      their own companies in this space, while you&#8217;re still in school.</li>
<li><strong>Learn what professors don&#8217;t teach you      in class</strong>. There&#8217;s a good chance that at InterPlay, you&#8217;ll learn a good      deal of information that you wouldn&#8217;t learn in class. It&#8217;s probably rare that      someone like Patrick Chanezon from Google will come to one of your classes as a guest lecturer on OpenSocial.      Take advantage and give yourself higher footing than your classmates who      didn&#8217;t attend the event.</li>
<li><strong>Get ahead of the game. </strong>While the      social gaming sphere is somewhat new, hear about the future of the      industry and the current challenges and questions it&#8217;s facing today, from      those who know best and are immersed in it every day. Learn enough      information to gauge for yourself if the future of social gaming looks      promising enough to tell your parents that you want to work in this industry.</li>
<li><strong>Money, money, money. </strong>One of the      panel discussions is going to be dedicated to the questions of funding and      monetizing the social gaming sphere. Hear about the ways that industry      leaders are anticipating to make money in social gaming. Is it going to be      a lucrative industry or not? And I know we all love a little money.</li>
<li><strong>Kill the curiosity. </strong>Get any      questions you have about the online gaming business answered, or at least      debated, by some of the sharpest minds around.</li>
<li><strong>See what everyone is talking about. </strong>Social      gaming is catching on fast. Why? Find out at InterPlay!</li>
<li><strong>Breakfast is included. </strong>You know that a free meal wouldn&#8217;t hurt your checkbook.</li>
<li><strong>There&#8217;s a way-cool afterparty.</strong> Location TBA.</li>
<li><strong>Your people will be there.</strong> If you&#8217;re looking to find like-minded college students that could potentially help you form a company after graduation, this is the place to meet them.</li>
</ol>
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		<title>How SimCity 3000 Got Us To Where We Are Now</title>
		<link>http://www.interplaycon.com/uncategorized/how-simcity-3000-got-us-to-where-we-are-now/</link>
		<comments>http://www.interplaycon.com/uncategorized/how-simcity-3000-got-us-to-where-we-are-now/#comments</comments>
		<pubDate>Mon, 05 May 2008 19:41:28 +0000</pubDate>
		<dc:creator>Melanie</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.interplaycon.com/?p=11</guid>
		<description><![CDATA[I’m thinking back to 1999. After a day of sitting in classes, I had one main motivation in 8th grade to finish my homework as quickly as I could &#8212; SimCity 3000. While it wasn’t practical that at age twelve, I’d be able to quit school, start my own town, and become mayor (hey, a [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I’m thinking back to 1999. After a day of sitting in classes, I had one main motivation in 8th grade to finish my homework as quickly as I could &#8212; <a href="http://en.wikipedia.org/wiki/SimCity_3000">SimCity 3000</a>. While it wasn’t practical that at age twelve, I’d be able to quit school, start my own town, and become mayor (hey, a girl can dream, right?), SimCity 3000 offered me the closest glimpse of it that I could get.</p>
<p class="MsoNormal">SimCity 3000 was a simulation game, released in 1999, in which the gamer builds and runs his own city, making every single decision about it from start to finish. Every decision had some kind of consequence, and the gamer was able to tell if he was a good mayor by how populated the city became and by another feature I loved &#8212; the news ticker that would scroll at the bottom of the screen, displaying important (or sometimes comical) news about the city.</p>
<p class="MsoNormal">I loved the game for many different reasons:</p>
<p class="MsoNormal" style="-0.25in;"><!--[if !supportLists]--><span>1.<span style="normal;"> </span></span><!--[endif]-->It offered me an escape from the real world (and, being that I was only 12 at the time, my life was ruled by taking orders from adults). In turn, I got to create my own little world in which I called all the shots. I had power over something!</p>
<p class="MsoNormal" style="-0.25in;"><!--[if !supportLists]--><span>2.<span style="normal;"> </span></span><!--[endif]-->It was fun to see what would happen in the city even based on what seemed to be the smallest decisions.</p>
<p class="MsoNormal" style="-0.25in;"><!--[if !supportLists]--><span>3.<span style="normal;"> </span></span><!--[endif]-->I got to create my ideal city, which consisted of theme parks in almost every corner that I could squeeze them into, although they always seemed to catch on fire for some reason… (Maybe that’s why my cities never reached a population of more than 200…)</p>
<p class="MsoNormal" style="-0.25in;"><!--[if !supportLists]--><span>4.<span style="normal;"> </span></span><!--[endif]-->I wanted to make better cities than the ones my older brother made, who introduced me to the game.</p>
<p class="MsoNormal" style="-0.25in;"><!--[if !supportLists]--><span>5.<span style="normal;"> </span></span><!--[endif]-->I wanted to make better cities than the ones my friends made, who I introduced to the game.</p>
<p class="MsoNormal">The reasoning behind my love for the game brings me to think about one of the key ways games catch on (word of mouth or &#8220;virality&#8221;) and how this has affected the gaming industry and brought us to the point that we are at today. Whatever it is that brings gamers to this sphere (escapism, control, etc.), it’s got them talking.</p>
<p class="MsoNormal">Word of mouth has the power to make things spread like wildfire, which is exactly how social networking infiltrated our lives. People saw something they liked, such as Facebook and MySpace, and wanted to be able to use it to connect with their friends, so they sent out invites or told them to join, much like how I enjoyed SimCity and wanted to be able to compare my cities with my friends’ simulated cities. We could either take turns on the computer (but a round of SimCity could last a while) or play separately in our own homes and discuss it later.</p>
<p class="MsoNormal">In comes my 2008 news ticker scrolling, “Melanie, it’s not 1999 anymore.” Now, with gaming, people no longer have to just <em>tell</em> each other about how or what they do in a game. Thanks to the wonders of technology and the Internet, gaming has changed and allowed people to connect in ways they were never able to before and they can share, discuss, and play each other in real time.</p>
<p class="MsoNormal">What better way to bring passionate gamers together and expand the gaming industry’s reach than by merging it with another global industry, the social web? The idea is beginning to catch on and is a space that will continue to develop as it spreads like the wildfire that is known as word of mouth, but because social gaming is fairly new, there are many questions to be discussed and answered about the sphere. And I think that&#8217;s what we&#8217;re going to talk about at <a href="http://www.interplaycon.com">Interplay</a>. See ya there.</p>
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		<item>
		<title>Welcome to InterPlay: The Business of Games on the Social Web</title>
		<link>http://www.interplaycon.com/uncategorized/welcome-to-interplay-the-business-of-games-on-the-social-web/</link>
		<comments>http://www.interplaycon.com/uncategorized/welcome-to-interplay-the-business-of-games-on-the-social-web/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 23:32:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[InterPlay]]></category>

		<category><![CDATA[Welcome]]></category>

		<guid isPermaLink="false">http://www.interplaycon.com/?p=9</guid>
		<description><![CDATA[ Welcome, ladies, gentleman, gamers, dorks, and geeks, to InterPlay:  the Business of Games on the Social Web.  We have assembled an all-star  cast of speakers, and intend to foster one day of high-level discussion  among the sharpest minds currently  thinking, writing, investing and  start-upping around the intersection of online gaming [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Verdana; font-size: x-small;"> Welcome, ladies, gentleman, gamers, dorks, and geeks, to InterPlay:  the Business of Games on the Social Web.  We have assembled an all-star  cast of speakers, and intend to foster one day of high-level discussion  among the sharpest minds currently  thinking, writing, investing and  start-upping around the intersection of online gaming and the social  networks. Social gaming represents a huge part of the future of online  games, and the implications reach far and wide. This is going to be  a hot space, and on May 22nd, RoomFullofPeople and theMIX agency are  putting on the first ever conference to address it.  With participation  from C-level execs, VCs, and a few sharp moderators across a spectrum  of issues, our panels and speakers will explore the elusive business  side of games on the social web.  It will be a day that anyone who cares  about the implications of online gaming will be silly to miss.<a name="0.1_01000003"></a><br />
</span></p>
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